Wednesday, 26 December 2012

Starting the slow grow Models on the bases

So I finished my first 3 war-jacks, 2 vanguards and 1 mule


Mule is a powerhouse of the faction - Steam Cannon can really disrupt enemy formations


Vanguard, fast, good armour, gun shield with assault (this is the merc's best all-rounder)


I wanted my jacks to look like they been through the wars! the mustard yellow is ugly, and that's why I love it on the jacks, I'm imagine Dirty Meg had tons of the mustard paint back in the shop and did a good deal on the paint job :)

Sunday, 23 December 2012

Starting the slow grow

So I know what army I'm after and I've got an idea of the colour scheme in mind for the Mercs

But like most warmachine project my starting point is basing - Merc miniatures add a new dimension to a project like this by being so varied in look.

Character units, Cygnar models, Jacks from many different design schools (Llael and privateers and scrapyards)

So the bases give me an out for army coherencies, colour choice ar the only other option but consider the fact some infantry has no armour to link to the Jacks armour

So Base (Looking for a messy world war 1 trench type base)

Starting with covering the tabs on the bases with sticky tape




Using millaput to fill the recesses and adding cut up pop-icicle sticks as trench boards 


Add fine sand and rock mix


This is also a good time to use all those spare bits and pieces - I like razor wire too.



This is what the final base looks like

 

All there missing now is painted models to stand on them!



Saturday, 22 December 2012

Kooindaminda 2013 Slow Grow League




Kooindaminda Slow Grow League

What is the league about?

Schedule for 2013

15 points (One list) Tournament - March (League games from January till March)

25 points (Two lists, 2nd optional) Tournament - June (League games from March to June) - Hopefully using Steamroller 2013

35 points (Two lists, 2nd optional) Tournament - September (League games from June to September)

50 points (Two lists both list required) Tournament - December (League games from September to December) Final event for the slow grow league.

So that's what it's a;; about here are my plans for the league "Viva La Resistance" 50 point themed Ashylnn Mercenary force.

Caster - Ashlynn D'Elyse

Battle Group - 2 Vanguards

Anastasia Di Bray

Taryn di la Rovissi

Arcane Tempest Gun Mages

Gun Mage Officer

2 Marshalled Vanguards

Arcane Tempest Gun Mages

Gun Mage Officer

1 Marshalled Mule

Rutger Shaw

1 Marshalled Mule


Special Rules - Solo's Redeploy, Ashylnn's Battle Group advance deploy



Gun Mages with Vanguards and Mule.



Rutger and his pet Mule


So the Army is all about Gun Mages (15 in the force) and Jacked Marselled Mercenary Jacks.

Mule and Vanguard to start with in any case, both jack and well worth their value added the right punch and skills to the force.

Ashylnn is a top tiered caster regardless of faction with excellent spells and a feat that can make opponents sweat!

at 15 Points I'm looking at (this is pretty hard and 1 point option would help her teir a bit)

Ashylnn
Mule
Vanguard
Gun Mages with UA

On the painting table now - 2 Vanguards

Monday, 3 December 2012

Menoth Army 1


I wanted to share more details on the armies I'm playing this weekend

The battle Group, compared to khador this is a large battle group -Kreoss can support more than 1 jack unlike most Khador Casters, also the thing to remember is I don't have to fully power all the jacks each turn - Vassals and Choir take up the slack.

Prime Kreoss


Like many players starting Menoth Kreoss was my first caster and to be honest I never really understood how to work him in the early battle box intro games - his feat/rules seemed meh to me!

But this was my misunderstanding of him not the rules for Kreoss, with a better understanding of the game to me he is a great toolbox caster, strong feat (Game winning at times) great list of spells and good focus stack

Defenders Ward - is one of the best buff spells in the game +2 to armour and defence for one model or unit.

Purification - is one of the best debuffs in the game, Iron flesh Kazay getting you down? Remove it with this spell!

Lamentation - can just ruin some armies, paying double for upkeeps and double for spells can destroy plans of opponents
Add the normal shooty nukes for menoth and you have a good all-round caster his only let down is the sub-par old man stats which make him a target for assassination attempts.

On to his battle Group which includes

Devout


Helps protecting Kreoss from the assassination attempt, with the fix for shield guard in the game expect to see more of these jack in menoth armies.

2 Reckoners


I cannot fault these jacks, for 8 point their is IMO no better Jack in the game - great shooting backed up with excellent hitting power under the choice with a few focus you can get amazing result with these guys.

I have two in this army because I find they generally become target number one in most games taking out one jack isn't difficult for most forces but two is a different matter.


Revenger

The only other survivor of my battle box - good for the arc node but I think I could of spent the 6 points more wisely - will see this weekend.

Hirophant

Just to provide a bit of help to Kreoss making spell casting easier and freeing up focus for the jacks.





Min Choir

Never leave home with out - makes our okay jacks better!




5 Exemplar Bastions

Interesting unit, provide some beef to the army, can take some punishment.



10 Exemplar Errants with UA

Real work horse of this army and hard to fault - provide numbers, shooting and a great target for defender ward early game.


Rhupert

Just to add tough or pathfinder - should work okay with the Errants



The Convenant of Menoth

Nothing worst than an army that can knock you down but not be knocked down in return











Vassal of Menoth

Added for the Jacks





Saturday, 1 December 2012

Painting 3 50 point armies in 2 months or how I finally finished my Battle Box Big Bash....

I'm going to a tournament next weekend which requires 3 50 point armies painted, no problems I've just about finished the Khador and have 3 armies ready to go but ..

I over Khador right now and after play a few Menoth games I've started to revisit my original battle box league force..

Khador battle box does not get my vote as a fun starting point, Jack's are disappointing and require a choir just to function on the same footing as the other forces and I felt my extra points leading to 15 points were only added to effectiveness of sub par Warjack.

Do I like Menoth? Hell yes it's just the Crusader is such a bad beat stick and menoth has far better options IMO

So all I have painted is Kreoss, Crusader, Repenter and Revenger and a max Choir and 1 Vassal.

Army lst 1

Kreoss (Cool using one painted model)

Devout
2 Reckoner's
Revenger (Model painted)
Hirophant

Min Choir (Painted)
5 Exemplar Bastions
10 Exemplar Errants with UA
Rhuperts
The Convenant of Menoth
Vassal of Menoth

This is an okay list and out of 30 models I have 6 painted

Army list 2

Severius

Blessing of Vengeance
Devout
2 Reckoners

Min Choir
10 Exemplar Errants with UA
2 Vassal Mechanik
Vessel of Judgement
Visgoth Rhoven & Honor Guard
Wracks

Much more aggressive list , Again 30 models which 4 models have been painted and 18 models are repeated from list 1

Army list 3 (and my favourite option)

Thyra

Blood of Martyrs
2 Reckoner (Yes I like them that much)

Min Choir (again!)
Daughters of the flame
Daughters of the flame
Eiryss, Angel of Retribution
10 Exemplar Errants with UA (3 from 3)
Nicia
Vassal of Menoth
Wracks

for all 3 list I'm using a Vanquisher and Vassal as the 10 point reinforcements

I'm happy with the paint job but it was a very fast and dirty paint job.