Wednesday, 29 August 2012

Khador a review part 5 Rollin'Rollin'Rollin. .... rollin', rollin' Keep those wagons rollin' Keep those wagons rollin'

Sorry for that :0)

Just finished the Khador Battle Engines "Gun Carriages"


These battle engines make interesting additions to my army - they provide balance between speed, fire power and armour, and most importantly increase focus efficiencies for my casters, they not being warjacks and don't use focus.

Down point, one of the very few battle engines without a boost ability, nor are they part of a battle group so they miss out on all those cool battle group rules and spells.



The Gun Carriage main strength is speed and fire power, add the rough terrain their cannon shells leave behind and you get a good amount of board control.

I'm playing both in a 50 point Kommander Strakhov army as he syngenesis quite well with them.

More to follow

Tuesday, 7 August 2012

Khador Review Part 4


I love Epic Vlad but after scouting a few games with Prime Vlad I was quite surprised at how well he synergy with Khador models and decided to paint him up and give him a go.





Prime Vladimar Tzepesci, The Dark Prince

Spells

Blood of Kings - Gives he excellent bonus +3 SPD, STR, MAT, DEF and ARM but cost quite a bit so can be trap to use - (situational)
Boundless Charge - can be cast multiple time and give bonus to speed and pathfinder to a model, really nice on solo or Jacks - (bread and butter spell)
Razor Wind - Nuke spell, low damaging and cost - (has it uses)
Sign & Portents - creates a bubble 14" around the cast and all friendly troops roll extra dice to hit and damage, discard the lowest dice -  (Outstanding spell)
Wind Wall - Stops none magical shooting at models completely within 3 inch, I feel the spell can be okay but I'd rather use sign and portents - (bread and butter spell)

Feat - Forced March
War jacks in his battle group double their speed for a turn - Nice bonus but most Khador armies I play have limited battle groups, this can be a nice surprise late game.

I love this caster, he synergies so well with all troops and war jack, battle engines etc, combat and shooting benefit from him being around.

Shame about the model, Big feet, oversized shoulder pad but not sexy as his Epic version, and the new cav version is even better.


Saturday, 4 August 2012

Khador Review Part 3


More khador finished, getting very close to finishing this painting projects, Played quite a few games this weekend and used a few new models here is the run down

One of the new caster I'm Trying is Prime Kommandant Irusk - The old man of Khador!



Irusk is all about the infantry, it's what he does and supporting Khador's already excellent infantry making them almost unstoppable. 

Spells

Airbust - nice little damage spell for those solo's that like to hide - (situational)
Battlelust - can be cast on multiple targets giving them an additional damage die - (bread and butter spell)
Grind - Nuke spell with slight bonus of damaging movement box on enemy jack - (situational)
Inhospitable ground - creates a bubble 14" around the cast of rough terrain -  (situational)
Iron Flesh - again one of the best spells for a Khador caster, +3 def and -1 moving too unit - (bread and butter spell)
Superiority - Very nice upkeep for Warjack gies +2 Mat, Def and Movement - (Excellent bonus spell)

Feat - Undying Loyality

It's twofold, one all friendly warrior models/unit get - Tough, Fearless, +2 to hit and cannot be knock-down, want more? okay how about all those models within control range get tough on a 4+

Nothing for warjacks in the feat which seems a shame :0)

I rate Irusk as one of the best Caster available for Khador but he is a tad predictable in play and can lead to sameness in tactics, he doesn't do the job himself but is the master of getting the most out of his troops.

One of the many troops Irusk can get the most out of are Ironfang Pikemen




Ironfang's represent the other side of Khador - Military tradition of combat and tough men taking on giant warjacks with pointy sticks and axes! The great bears are one of the most feared units but these Pikemen aren't far off. 

They feel like heavy infantry with shield wall but it's their speed that makes them excellent choice, with a mini - Feat which allows them the move and take up shield wall after completing their activation.
They make a dangerous jamming unit for Khador, perfect for defending your lines or taking it the enemy.

Also they have combined attacks and high powered reach weapons with critical knockdown, a full unit with UA is quite reasonably costed and Ironfang Pikes get plenty of table top time in casual play and tournaments.

I rate these guys as good choice right up there with Kayazy  Assassins for Khador player's.

More to come