Tuesday, 16 October 2012

Warjack Review for Khador

I've just finished painting all my Warjacks for Khador and thought it would be a good time to show them off and add my thoughts on them.

When I first starting playing warmachine I really though the game was all about the warjacks but after playing for while you realise them game is a about combined arms and warjack represent only a part of a playable force.

Khador on the other hand seems to find it hard to support more than one warjack in 35 and 50 point games unless you look for warjacks that need little or no support. It took me a while to realise this so this is my collection of warjacks some of which probably see very little time on the table

From the Battle Box!


Juggernaut





Destroyer




Both these warjacks come with the battle box, I think what their role is to teach new players what Khador warjacks are all about - slow, inaccurate, heavy armour and survivability. Also that most axes in Khador hit really hard when they do hit.

After the Battle Box.

Spriggan




trying to fix the photos

more to follow

Ado

Saturday, 6 October 2012

Brismachine



Brismachine  Tournament, 2 days, 3 events Warmachine event.

Day one 50 points Standard SR2012 Brismachine Cup

Same day night event for non finalist 20 Point Metal/Tooth and Claw with 3 minute turns.

Day two 35 points Standard SR2012


I plan to play both the 50 point and 35 point event and considering my mediocre skills I’ll write a 20 point list too.

For the first 50 point list (50 points is typical of our Meta) I've had 6 games testing this out .



Kommander Strakhov



Battle Group – Spriggan, Spriggan and wardog.

Gun Carriage
Gun Carriage
Kayazy Elimnators
Kayazy Elimnators
Man-O-War Drakhun (No dismount)
Fenris
Gorman Di Wulf

Style of play, assassination and freaky threat range! I use Zulu bull horn tactic using the caster and spriggan’s center with counter charging Drakhun and wardog support with the Gun Carriages and Elimnators and Fenris running the flanks.

Strakhov feat really supports the flanks being able to charge into the centre and provide huge beats to opponent’s casters and troops.

New players never seem to see the spriggan’s threat range potential with Overrun and Superiority up to 21” charge on feat turn.

The second list is almost painted - more to follow