The Statistics - Infantry

Stats for 171 entries of Infantry (Does not include attachments) – for the purpose of this spreadsheet units with different stats such as Gattorman Bokar and Swamp Shamblers have 2 entries per unit.

The Statistics

Average stat for infantry in the game is:
SPD 6
STR 6
MAT 6
RAT 4
DEF 13
ARM 14
CMD 8
Cost Per model 1
Wounds per model 3
Notes: As with the casters no unit has the exact same stats, Privateers and Fennblades are very close. 
Again a more precise breakdown is 

W/Machine
Spd 5.88
Str 5.88
Mat 5.86
Rat 4.59
Def 12.78
Arm 13.56
Cmd 8.16
Cost per model 1.11
Wounds Per model 2.72

Hordes
Spd 5.64
Str 6.13
Mat 5.69
Rat 4.31
Def 12.54
Arm 13.92
Cmd 7.97
Cost per model 1.13
Wounds Per model 3.39

Total
Spd 5.80
Str 5.97
Mat 5.80
Rat 4.49
Def 12.70
Arm 13.69
Cmd 8.9
Cost per model 1.12
Wounds Per model 2.96
It’s really close comparing casters from the two systems, Warmachine has the edge. Hordes on average does have more wounds and higher armour which I found interesting.
So again if I set the Average stat line as a base line and give all infantry a +1 for every point over is base line and a -1 for every point under. 
The best Infantry on raw stats are:
Dawnguard Destors with +9 points
Blighted Nyss Raptors + 9 points 
Hmm.. Cavalry seem to do really well in the statistics game but not so well on the table top, which goes to prove the value of raw stats, as always more information is needed. 
Non Cavalry units 
Black Ogrun Boarding Party + 6 (Very cool)
The Withershadow Combine+ 6 (Bloody Cryx) 
And lowest on the scale is:
Shifting Stones – 30 (That’s it guys, proof their not worth taking :0) – also Circle is the worst faction - LOL
Sentry Stone – 28 
It’s not great to be a rock in a game of warmachine, Non rock low stats are:
Field Mechaniks Gobber Grunts – 16
The Risen – 15 

Special Rules

(Rules on the back of the card or the front for example immunity’s, pathfinder and so on) 
Most special rules for infantry units are: 
Clockwork Angels have 7 rules
Silver Line Stormguard have 7 rules
As do Trollkin Scouts with 7 rules 
Are they good rules? No idea – need to ask someone who plays them a lot to find out.
Least special rules:
Venator Slingers
Lady Aiyana (Yes really!)
Stormfall Archers
Greylord Ternion
Holy Zealots
Archane Tempest Gun Mage Pistoleers 
All have 0 but in many of the above cases this changes when you look at the weapons they carry or UA! 
For the record there are 117 unique rules for all the units in the game (This does not include Weapon attachment or Unit attachments) 
40 Units have Pathfinder, 41 units are fearless (Take that Cryx!), 24 units are Tough. 

Weapons 

Highest P&S melee weapon is “Blasting Lance” Iron Fang Uhlans P&S 16! Mini Lola’s? 
Special mentions are Long Riders “Mount” Pow 14 J
Blessed Lance - Exemplar Vengers
Ice Maul - Man-O-War Demolition Corps           
Annihlator Blade - Man-O-War Shocktroopers
War Cleaver - Blighted Ogrun Warmongers 
All the above are P&S 14 (Khador rocks!) 

Most powerful guns carried by infantry are: 
Slug Guns (Pow 14) carried by The Devil Dogs, Pyg Burrowers
Grenade Cannon - Man-O-War Bombardiers (Pow 14)
Shield Cannon - Man-O-War Shocktroopers (Pow 14)
Barrage Arquebuss – Jonne (Pow 14) 
Special mention for
Rock Hammer - Trollkin Runeshapers (Pow 14) magic attacks.
So based on the Stat, just to prove a point or the lack of one.
Arcane Tempest Gun Mages – Stat Score (-1), Pow of guns 10, P&S of melee 7, 0 special rules
Man-O-War Shocktroopers - Stat Score (+5), Pow of gun 14, P&S of Melee 14, 3 special rules
This is why we see nothing but Man-O-Wars on the table and never see Gun Mages?

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